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java.lang.Objectglmodel.GL_3DS_Importer
public class GL_3DS_Importer
Import a 3DS file into a GL_Model object.
| Constructor Summary | |
|---|---|
GL_3DS_Importer()
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| Method Summary | |
|---|---|
GL_Triangle |
addTriangle(GL_Mesh obj,
glmodel.Face face,
java.util.ArrayList txtrs,
java.util.ArrayList norms)
Add a new triangle to the GL_Object. |
GL_Mesh |
importFromStream(java.io.InputStream inStream)
Load the 3DS file and store into a mesh. |
GL_Mesh |
load(java.lang.String filename)
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GL_Mesh |
makeMeshObject(java.util.ArrayList verts,
java.util.ArrayList txtrs,
java.util.ArrayList norms,
java.util.ArrayList faces)
create a GL_Object (mesh object) from the data read by a 3DS_Reader |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public GL_3DS_Importer()
| Method Detail |
|---|
public GL_Mesh load(java.lang.String filename)
public GL_Mesh importFromStream(java.io.InputStream inStream)
public GL_Mesh makeMeshObject(java.util.ArrayList verts,
java.util.ArrayList txtrs,
java.util.ArrayList norms,
java.util.ArrayList faces)
verts - ArrayList of verticestxtrs - ArrayList of texture coordinatesnorms - ArrayList of normalfaces - ArrayList of Face objects (triangles)
public GL_Triangle addTriangle(GL_Mesh obj,
glmodel.Face face,
java.util.ArrayList txtrs,
java.util.ArrayList norms)
obj - GL_Objectface - a face from the OBJ filetxtrs - ArrayList of texture coords from the OBJ filenorms - ArrayList of normals from the OBJ filev1 - vertices to use for the triangle (face may have >3 verts)v2 - v3 -
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