Class Summary |
GL_3DS_Importer |
Import a 3DS file into a GL_Model object. |
GL_3DS_Reader |
Reads a 3DS file (3D Studio Max) into ArrayLists. |
GL_Matrix |
Define a 4x4 matrix, and provide functions to create common
matrices for 3D operations, such as rotate, scale and translate. |
GL_Mesh |
Holds a mesh object containing triangles and vertices. |
GL_OBJ_Importer |
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GL_OBJ_Reader |
Based on Object3D.java by Jeremy Adams (elias4444) august 2005
Read an OBJ file into ArrayLists which can then be imported into a final
mesh class. |
GL_Triangle |
Describes a triangular face. |
GL_Vector |
A 3D vector, with functions to perform common vector math operations. |
GL_Vertex |
Vertex contains an xyz position, and a list of neighboring
triangles. |
GLMaterial |
Wraps properties for a material. |
GLMaterialLib |
Loads a library of materials from a .mtl file into an array of GLMaterial objects. |
GLModel |
This class loads and renders a mesh from an OBJ file format. |